So here´s the deal: spend some hours on 3ds max, create materials and duplicate blendshapes /facial controls. Get to Xsi and GATOR them. yeah, like I know..right? That´s just half of the magic. They all belong to autodesk so when it comes to where the core is, these 3 packages (including maya) should be able to understand each other bether than ever...else..why did they made them all with the "2010" in the las part of them?
So It would make sense if they just all got together in a single environment to authorize 3d animations, clips, shaders and mixers...wouldn´t that be cool?







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Lorenzo
website [link]
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Ted Kim
illustrator concept artist
official site: [link]
Prints available: [link]
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blog [link]
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CORAZON DE CHANCHO QUISIERA TENER...¡¡¡
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